left4me/docs/superpowers/plans/2026-04-23-l4d2-web-app-v1.md
mwiegand 03764f7930
docs: update l4d2 plans for blueprint architecture
Refine the host library plan with web-facing API boundaries and rewrite the web app plan around live-linked blueprints, async execution, and hardened logging/state workflows.
2026-04-23 00:41:12 +02:00

30 KiB

L4D2 Web App v1 Implementation Plan

For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (- [ ]) syntax for tracking.

Goal: Build a local Flask web app where users create blueprints and manage L4D2 servers derived from those blueprints, with async lifecycle jobs and live logs.

Architecture: Run a single Flask process with Jinja templates, vendored HTMX, custom CSS, and in-process worker threads. Persist app state in SQLite with Rails-style foreign-key naming (user_id, server_id, blueprint_id, overlay_id, job_id). Integrate directly with l4d2host write/read APIs: jobs call install/initialize/start/stop/delete with output callbacks, while status/logs use get_instance_status and stream_instance_logs.

Tech Stack: Python 3.12+, Flask, SQLAlchemy, Alembic, pytest, vendored HTMX, custom CSS, vanilla JS (SSE).


Scope and Constraints

  • In scope:
    • public signup/login
    • one-time CLI admin promotion
    • admin-managed overlay catalog
    • user-private blueprints with ordered overlays
    • server creation from blueprint (live-linked, no server overrides)
    • async lifecycle actions (install, initialize, start, stop, delete)
    • desired-vs-actual state with UI status resolution
    • live command logs (DB + SSE) and live server logs (journald + SSE)
  • Out of scope (later phases):
    • workshop mod management
    • user-created overlays via web file manager
    • shared/global blueprints
  • Blueprint rules (locked):
    • live-linked to servers
    • no per-server overrides for overlays/arguments/config
    • blueprint updates apply on next action
    • delete blueprint blocked if linked servers exist
    • server can change blueprint anytime
  • Frontend rules:
    • no external frontend dependencies
    • HTMX vendored locally only
    • custom CSS only
    • consistent link color #0F766E
  • Runtime rules:
    • single-process deployment in v1
    • periodic status refresh every 8 seconds

Planned File Layout

  • components/l4d2-web-app/pyproject.toml
  • components/l4d2-web-app/src/l4d2web/app.py
  • components/l4d2-web-app/src/l4d2web/config.py
  • components/l4d2-web-app/src/l4d2web/db.py
  • components/l4d2-web-app/src/l4d2web/models.py
  • components/l4d2-web-app/src/l4d2web/auth.py
  • components/l4d2-web-app/src/l4d2web/cli.py
  • components/l4d2-web-app/src/l4d2web/services/l4d2_facade.py
  • components/l4d2-web-app/src/l4d2web/services/spec_yaml.py
  • components/l4d2-web-app/src/l4d2web/services/job_worker.py
  • components/l4d2-web-app/src/l4d2web/services/status.py
  • components/l4d2-web-app/src/l4d2web/services/security.py
  • components/l4d2-web-app/src/l4d2web/routes/auth_routes.py
  • components/l4d2-web-app/src/l4d2web/routes/overlay_routes.py
  • components/l4d2-web-app/src/l4d2web/routes/blueprint_routes.py
  • components/l4d2-web-app/src/l4d2web/routes/server_routes.py
  • components/l4d2-web-app/src/l4d2web/routes/job_routes.py
  • components/l4d2-web-app/src/l4d2web/routes/log_routes.py
  • components/l4d2-web-app/src/l4d2web/templates/*.html
  • components/l4d2-web-app/src/l4d2web/static/vendor/htmx.min.js
  • components/l4d2-web-app/src/l4d2web/static/css/{tokens,layout,components,logs}.css
  • components/l4d2-web-app/src/l4d2web/static/js/{sse,csrf}.js
  • components/l4d2-web-app/alembic.ini
  • components/l4d2-web-app/alembic/env.py
  • components/l4d2-web-app/alembic/versions/0001_initial.py
  • components/l4d2-web-app/tests/*.py
  • components/l4d2-web-app/README.md

Task 1: Scaffold Flask app and base wiring

Files:

  • Create: components/l4d2-web-app/pyproject.toml

  • Create: components/l4d2-web-app/src/l4d2web/app.py

  • Create: components/l4d2-web-app/src/l4d2web/config.py

  • Test: components/l4d2-web-app/tests/test_health.py

  • Step 1: Write failing health test

from l4d2web.app import create_app


def test_health_endpoint():
    app = create_app({"TESTING": True})
    client = app.test_client()
    r = client.get("/health")
    assert r.status_code == 200
    assert r.get_json() == {"status": "ok"}
  • Step 2: Run test and verify failure

Run: pytest components/l4d2-web-app/tests/test_health.py -q Expected: FAIL.

  • Step 3: Implement app factory
from flask import Flask, jsonify


def create_app(test_config=None):
    app = Flask(__name__)
    app.config.from_mapping(
        SECRET_KEY="dev",
        DATABASE_URL="sqlite:///l4d2web.db",
        STATUS_REFRESH_SECONDS=8,
        JOB_WORKER_THREADS=4,
        JOB_LOG_REPLAY_LIMIT=2000,
        JOB_LOG_LINE_MAX_CHARS=4096,
    )
    if test_config:
        app.config.update(test_config)

    @app.get("/health")
    def health():
        return jsonify({"status": "ok"})

    return app
  • Step 4: Run test and verify pass

Run: pytest components/l4d2-web-app/tests/test_health.py -q Expected: PASS.

  • Step 5: Commit scaffold
git add components/l4d2-web-app
git commit -m "feat(l4d2-web): scaffold flask app and health endpoint"

Task 2: Add database models and migration baseline

Files:

  • Create: components/l4d2-web-app/src/l4d2web/db.py

  • Create: components/l4d2-web-app/src/l4d2web/models.py

  • Create: components/l4d2-web-app/alembic.ini

  • Create: components/l4d2-web-app/alembic/env.py

  • Create: components/l4d2-web-app/alembic/versions/0001_initial.py

  • Test: components/l4d2-web-app/tests/test_models.py

  • Step 1: Write failing model tests

from l4d2web.db import init_db, session_scope
from l4d2web.models import User, Blueprint


def test_create_user_and_blueprint(tmp_path, monkeypatch):
    monkeypatch.setenv("DATABASE_URL", f"sqlite:///{tmp_path/'app.db'}")
    init_db()
    with session_scope() as s:
        user = User(username="alice", password_digest="digest", admin=False)
        s.add(user)
        s.flush()
        bp = Blueprint(user_id=user.id, name="default", arguments="[]", config="[]")
        s.add(bp)
        s.flush()
        assert user.id is not None
        assert bp.id is not None
  • Step 2: Run test and verify failure

Run: pytest components/l4d2-web-app/tests/test_models.py -q Expected: FAIL.

  • Step 3: Implement schema
class User(Base):
    __tablename__ = "users"
    id = mapped_column(Integer, primary_key=True)
    username = mapped_column(String(64), unique=True, nullable=False)
    password_digest = mapped_column(String(255), nullable=False)
    admin = mapped_column(Boolean, default=False, nullable=False)
    created_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)
    updated_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)


class Overlay(Base):
    __tablename__ = "overlays"
    id = mapped_column(Integer, primary_key=True)
    name = mapped_column(String(128), unique=True, nullable=False)
    path = mapped_column(String(512), nullable=False)
    created_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)
    updated_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)


class Blueprint(Base):
    __tablename__ = "blueprints"
    id = mapped_column(Integer, primary_key=True)
    user_id = mapped_column(ForeignKey("users.id"), nullable=False)
    name = mapped_column(String(128), nullable=False)
    arguments = mapped_column(Text, nullable=False, default="[]")
    config = mapped_column(Text, nullable=False, default="[]")
    created_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)
    updated_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)


class BlueprintOverlay(Base):
    __tablename__ = "blueprint_overlays"
    id = mapped_column(Integer, primary_key=True)
    blueprint_id = mapped_column(ForeignKey("blueprints.id"), nullable=False)
    overlay_id = mapped_column(ForeignKey("overlays.id"), nullable=False)
    position = mapped_column(Integer, nullable=False)
    created_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)
    updated_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)


class Server(Base):
    __tablename__ = "servers"
    id = mapped_column(Integer, primary_key=True)
    user_id = mapped_column(ForeignKey("users.id"), nullable=False)
    blueprint_id = mapped_column(ForeignKey("blueprints.id"), nullable=False)
    name = mapped_column(String(128), unique=True, nullable=False)
    port = mapped_column(Integer, nullable=False)
    desired_state = mapped_column(String(16), nullable=False, default="stopped")
    actual_state = mapped_column(String(16), nullable=False, default="unknown")
    actual_state_updated_at = mapped_column(DateTime, nullable=True)
    last_error = mapped_column(Text, nullable=False, default="")
    created_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)
    updated_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)


class Job(Base):
    __tablename__ = "jobs"
    id = mapped_column(Integer, primary_key=True)
    user_id = mapped_column(ForeignKey("users.id"), nullable=False)
    server_id = mapped_column(ForeignKey("servers.id"), nullable=True)
    operation = mapped_column(String(32), nullable=False)
    state = mapped_column(String(16), nullable=False, default="queued")
    exit_code = mapped_column(Integer, nullable=True)
    started_at = mapped_column(DateTime, nullable=True)
    finished_at = mapped_column(DateTime, nullable=True)
    created_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)
    updated_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)


class JobLog(Base):
    __tablename__ = "job_logs"
    id = mapped_column(Integer, primary_key=True)
    job_id = mapped_column(ForeignKey("jobs.id"), nullable=False)
    seq = mapped_column(Integer, nullable=False)
    stream = mapped_column(String(8), nullable=False)
    line = mapped_column(Text, nullable=False)
    created_at = mapped_column(DateTime, default=datetime.utcnow, nullable=False)
  • Step 4: Run tests and verify pass

Run: pytest components/l4d2-web-app/tests/test_models.py -q Expected: PASS.

  • Step 5: Commit models and migration
git add components/l4d2-web-app/src/l4d2web/{db.py,models.py} components/l4d2-web-app/alembic*
git commit -m "feat(l4d2-web): add sqlite schema including blueprints and job logs"

Task 3: Implement auth and admin bootstrap

Files:

  • Create: components/l4d2-web-app/src/l4d2web/auth.py

  • Create: components/l4d2-web-app/src/l4d2web/routes/auth_routes.py

  • Create: components/l4d2-web-app/src/l4d2web/cli.py

  • Modify: components/l4d2-web-app/src/l4d2web/app.py

  • Test: components/l4d2-web-app/tests/test_auth.py

  • Step 1: Write failing auth tests

def test_public_signup(client):
    r = client.post("/signup", data={"username": "alice", "password": "secret"})
    assert r.status_code == 302


def test_login_sets_session(client, seed_user):
    r = client.post("/login", data={"username": "alice", "password": "secret"})
    assert r.status_code == 302
    with client.session_transaction() as sess:
        assert sess["user_id"] == seed_user.id
  • Step 2: Run tests and verify failure

Run: pytest components/l4d2-web-app/tests/test_auth.py -q Expected: FAIL.

  • Step 3: Implement auth and CLI command
from werkzeug.security import generate_password_hash, check_password_hash


def hash_password(raw: str) -> str:
    return generate_password_hash(raw)


def verify_password(raw: str, digest: str) -> bool:
    return check_password_hash(digest, raw)
@click.command("promote-admin")
@click.argument("username")
def promote_admin(username: str):
    with session_scope() as s:
        user = s.scalar(select(User).where(User.username == username))
        if user is None:
            raise click.ClickException("user not found")
        user.admin = True
        s.commit()
  • Step 4: Run tests and verify pass

Run: pytest components/l4d2-web-app/tests/test_auth.py -q Expected: PASS.

  • Step 5: Commit auth features
git add components/l4d2-web-app/src/l4d2web/{auth.py,cli.py,app.py} components/l4d2-web-app/src/l4d2web/routes/auth_routes.py components/l4d2-web-app/tests/test_auth.py
git commit -m "feat(l4d2-web): add public auth and admin bootstrap command"

Task 4: Implement admin overlay catalog CRUD with path safety

Files:

  • Create: components/l4d2-web-app/src/l4d2web/routes/overlay_routes.py

  • Create: components/l4d2-web-app/src/l4d2web/services/security.py

  • Test: components/l4d2-web-app/tests/test_overlays.py

  • Step 1: Write failing overlay tests

def test_admin_can_create_overlay(admin_client):
    r = admin_client.post("/admin/overlays", data={"name": "standard", "path": "/opt/l4d2/overlays/standard"})
    assert r.status_code == 302


def test_overlay_path_must_be_under_root(admin_client):
    r = admin_client.post("/admin/overlays", data={"name": "bad", "path": "/tmp/bad"})
    assert r.status_code == 400
  • Step 2: Run tests and verify failure

Run: pytest components/l4d2-web-app/tests/test_overlays.py -q Expected: FAIL.

  • Step 3: Implement route and validator
OVERLAY_ROOT = Path("/opt/l4d2/overlays").resolve()


def validate_overlay_path(raw: str) -> Path:
    p = Path(raw).resolve()
    if OVERLAY_ROOT not in p.parents and p != OVERLAY_ROOT:
        raise ValueError("overlay path must be under /opt/l4d2/overlays")
    return p
  • Step 4: Run tests and verify pass

Run: pytest components/l4d2-web-app/tests/test_overlays.py -q Expected: PASS.

  • Step 5: Commit overlay CRUD
git add components/l4d2-web-app/src/l4d2web/{routes/overlay_routes.py,services/security.py} components/l4d2-web-app/tests/test_overlays.py
git commit -m "feat(l4d2-web): add admin overlay catalog CRUD with path validation"

Task 5: Implement blueprint CRUD and linkage rules

Files:

  • Create: components/l4d2-web-app/src/l4d2web/routes/blueprint_routes.py

  • Test: components/l4d2-web-app/tests/test_blueprints.py

  • Step 1: Write failing blueprint tests

def test_user_can_create_private_blueprint(user_client, seed_overlays):
    payload = {
        "name": "comp",
        "arguments": ["-tickrate 100"],
        "config": ["sv_consistency 1"],
        "overlay_ids": [1, 2],
    }
    r = user_client.post("/blueprints", json=payload)
    assert r.status_code == 201


def test_delete_blueprint_blocked_when_in_use(user_client, linked_blueprint):
    r = user_client.delete(f"/blueprints/{linked_blueprint.id}")
    assert r.status_code == 409
  • Step 2: Run tests and verify failure

Run: pytest components/l4d2-web-app/tests/test_blueprints.py -q Expected: FAIL.

  • Step 3: Implement blueprint routes
@bp.post("/blueprints")
@require_login
def create_blueprint():
    payload = request.get_json()
    with session_scope() as s:
        blueprint = Blueprint(
            user_id=current_user().id,
            name=payload["name"],
            arguments=json.dumps(payload.get("arguments", [])),
            config=json.dumps(payload.get("config", [])),
        )
        s.add(blueprint)
        s.flush()
        for position, overlay_id in enumerate(payload.get("overlay_ids", [])):
            s.add(BlueprintOverlay(blueprint_id=blueprint.id, overlay_id=overlay_id, position=position))
        s.commit()
        return {"id": blueprint.id}, 201
  • Step 4: Run tests and verify pass

Run: pytest components/l4d2-web-app/tests/test_blueprints.py -q Expected: PASS.

  • Step 5: Commit blueprint feature
git add components/l4d2-web-app/src/l4d2web/routes/blueprint_routes.py components/l4d2-web-app/tests/test_blueprints.py
git commit -m "feat(l4d2-web): add private blueprint CRUD with in-use deletion guard"

Task 6: Implement server CRUD from blueprints (no overrides)

Files:

  • Create: components/l4d2-web-app/src/l4d2web/routes/server_routes.py

  • Test: components/l4d2-web-app/tests/test_servers.py

  • Step 1: Write failing server tests

def test_create_server_from_blueprint(user_client, owned_blueprint):
    payload = {"name": "alpha", "port": 27015, "blueprint_id": owned_blueprint.id}
    r = user_client.post("/servers", json=payload)
    assert r.status_code == 201


def test_reassign_blueprint_anytime(user_client, server_and_two_blueprints):
    r = user_client.patch(f"/servers/{server_and_two_blueprints.server_id}", json={"blueprint_id": server_and_two_blueprints.other_blueprint_id})
    assert r.status_code == 200
  • Step 2: Run tests and verify failure

Run: pytest components/l4d2-web-app/tests/test_servers.py -q Expected: FAIL.

  • Step 3: Implement server routes
@bp.post("/servers")
@require_login
def create_server():
    payload = request.get_json()
    with session_scope() as s:
        server = Server(
            user_id=current_user().id,
            blueprint_id=int(payload["blueprint_id"]),
            name=payload["name"],
            port=int(payload["port"]),
            desired_state="stopped",
            actual_state="unknown",
            last_error="",
        )
        s.add(server)
        s.commit()
        return {"id": server.id}, 201
  • Step 4: Run tests and verify pass

Run: pytest components/l4d2-web-app/tests/test_servers.py -q Expected: PASS.

  • Step 5: Commit server routes
git add components/l4d2-web-app/src/l4d2web/routes/server_routes.py components/l4d2-web-app/tests/test_servers.py
git commit -m "feat(l4d2-web): add server creation and blueprint reassignment routes"

Task 7: Add direct l4d2host facade and blueprint-to-spec generation

Files:

  • Create: components/l4d2-web-app/src/l4d2web/services/spec_yaml.py

  • Create: components/l4d2-web-app/src/l4d2web/services/l4d2_facade.py

  • Test: components/l4d2-web-app/tests/test_l4d2_facade.py

  • Step 1: Write failing facade tests

def test_initialize_uses_latest_blueprint_data(monkeypatch, server_with_blueprint):
    called = {}

    def fake_initialize(name, spec_path, **kwargs):
        called["name"] = name
        called["spec"] = Path(spec_path).read_text()

    monkeypatch.setattr("l4d2web.services.l4d2_facade.initialize_instance", fake_initialize)
    from l4d2web.services.l4d2_facade import initialize_server
    initialize_server(server_with_blueprint.id)
    assert called["name"] == "alpha"
    assert "sv_consistency" in called["spec"]
  • Step 2: Run tests and verify failure

Run: pytest components/l4d2-web-app/tests/test_l4d2_facade.py -q Expected: FAIL.

  • Step 3: Implement facade/spec generation
def build_server_spec_payload(server, blueprint, overlay_names):
    return {
        "port": server.port,
        "overlays": overlay_names,
        "arguments": json.loads(blueprint.arguments),
        "config": json.loads(blueprint.config),
    }
def initialize_server(server_id: int, on_stdout=None, on_stderr=None):
    server, blueprint, overlay_names = load_server_blueprint_bundle(server_id)
    spec_path = write_temp_spec(build_server_spec_payload(server, blueprint, overlay_names))
    initialize_instance(server.name, spec_path, on_stdout=on_stdout, on_stderr=on_stderr)
  • Step 4: Run tests and verify pass

Run: pytest components/l4d2-web-app/tests/test_l4d2_facade.py -q Expected: PASS.

  • Step 5: Commit facade
git add components/l4d2-web-app/src/l4d2web/services/{spec_yaml.py,l4d2_facade.py} components/l4d2-web-app/tests/test_l4d2_facade.py
git commit -m "feat(l4d2-web): resolve live-linked blueprints to runtime specs via l4d2host"

Task 8: Implement scheduler, lock rules, and startup recovery

Files:

  • Create: components/l4d2-web-app/src/l4d2web/services/job_worker.py

  • Modify: components/l4d2-web-app/src/l4d2web/app.py

  • Test: components/l4d2-web-app/tests/test_job_worker.py

  • Step 1: Write failing worker tests

def test_same_server_jobs_serialized(worker_fixture):
    result = worker_fixture.run_once()
    assert result["same_server_parallel"] is False


def test_different_servers_can_run_parallel(worker_fixture):
    result = worker_fixture.run_once()
    assert result["different_servers_parallel"] is True


def test_install_global_exclusive(worker_fixture):
    result = worker_fixture.run_once()
    assert result["install_parallel"] is False


def test_recover_stale_running_jobs(worker_fixture):
    recovered = worker_fixture.recover_stale_jobs()
    assert recovered >= 0
  • Step 2: Run tests and verify failure

Run: pytest components/l4d2-web-app/tests/test_job_worker.py -q Expected: FAIL.

  • Step 3: Implement scheduler with in-memory guards
class SchedulerState:
    def __init__(self):
        self.install_running = False
        self.running_servers = set()


def can_start(job, state: SchedulerState) -> bool:
    if job.operation == "install":
        return (not state.install_running) and (len(state.running_servers) == 0)
    if state.install_running:
        return False
    return job.server_id not in state.running_servers
  • Step 4: Implement single-process guard + stale recovery

Run: pytest components/l4d2-web-app/tests/test_job_worker.py -q Expected: PASS.

  • Step 5: Commit scheduler
git add components/l4d2-web-app/src/l4d2web/{services/job_worker.py,app.py} components/l4d2-web-app/tests/test_job_worker.py
git commit -m "feat(l4d2-web): add async scheduler with lock rules and crash recovery"

Task 9: Persist command logs and add SSE job stream

Files:

  • Create: components/l4d2-web-app/src/l4d2web/routes/job_routes.py

  • Modify: components/l4d2-web-app/src/l4d2web/services/job_worker.py

  • Test: components/l4d2-web-app/tests/test_job_logs.py

  • Step 1: Write failing job-log tests

def test_job_logs_seq_monotonic(db_session, completed_job):
    rows = db_session.execute(text("select seq from job_logs where job_id=:id order by seq"), {"id": completed_job.id}).all()
    values = [r[0] for r in rows]
    assert values == sorted(values)


def test_sse_resume_from_last_seq(client, seeded_job_logs):
    r = client.get(f"/jobs/{seeded_job_logs.job_id}/stream?last_seq=5")
    assert r.status_code == 200
  • Step 2: Run tests and verify failure

Run: pytest components/l4d2-web-app/tests/test_job_logs.py -q Expected: FAIL.

  • Step 3: Implement persistence and SSE route
def append_job_log(session, job_id: int, stream: str, line: str, max_chars: int = 4096):
    last_seq = session.scalar(select(func.max(JobLog.seq)).where(JobLog.job_id == job_id)) or 0
    session.add(JobLog(job_id=job_id, seq=last_seq + 1, stream=stream, line=line[:max_chars]))
    session.flush()
@bp.get("/jobs/<int:job_id>/stream")
@require_login
def stream_job(job_id: int):
    last_seq = int(request.args.get("last_seq", "0"))
    limit = current_app.config["JOB_LOG_REPLAY_LIMIT"]

    def gen():
        with session_scope() as s:
            rows = s.execute(
                select(JobLog)
                .where(JobLog.job_id == job_id, JobLog.seq > last_seq)
                .order_by(JobLog.seq)
                .limit(limit)
            ).scalars()
            for row in rows:
                yield f"id: {row.seq}\n"
                yield f"event: {row.stream}\n"
                yield f"data: {row.line}\n\n"

    return Response(gen(), mimetype="text/event-stream")
  • Step 4: Run tests and verify pass

Run: pytest components/l4d2-web-app/tests/test_job_logs.py -q Expected: PASS.

  • Step 5: Commit job log streaming
git add components/l4d2-web-app/src/l4d2web/{routes/job_routes.py,services/job_worker.py} components/l4d2-web-app/tests/test_job_logs.py
git commit -m "feat(l4d2-web): persist command logs and stream them with sse"

Task 10: Add runtime server log stream and status model

Files:

  • Create: components/l4d2-web-app/src/l4d2web/routes/log_routes.py

  • Create: components/l4d2-web-app/src/l4d2web/services/status.py

  • Modify: components/l4d2-web-app/src/l4d2web/services/job_worker.py

  • Test: components/l4d2-web-app/tests/test_status_and_server_logs.py

  • Step 1: Write failing tests

def test_owner_can_stream_server_logs(owner_client, owned_server):
    r = owner_client.get(f"/servers/{owned_server.id}/logs/stream")
    assert r.status_code == 200


def test_status_precedence():
    from l4d2web.services.status import compute_display_state
    assert compute_display_state("start", "stopped") == "starting"
  • Step 2: Run tests and verify failure

Run: pytest components/l4d2-web-app/tests/test_status_and_server_logs.py -q Expected: FAIL.

  • Step 3: Implement log stream and status computation
def compute_display_state(active_operation, actual_state):
    if active_operation == "delete":
        return "deleting"
    if active_operation == "start":
        return "starting"
    if active_operation == "stop":
        return "stopping"
    if active_operation == "initialize":
        return "initializing"
    return actual_state


def has_drift(desired_state, actual_state, has_active_job):
    return (not has_active_job) and desired_state != actual_state
@bp.get("/servers/<int:server_id>/logs/stream")
@require_login
def stream_server_logs(server_id: int):
    server = load_authorized_server(server_id)

    def gen():
        for line in facade.stream_server_logs(server.name, lines=200, follow=True):
            yield f"data: {line}\n\n"

    return Response(gen(), mimetype="text/event-stream")
  • Step 4: Add actual-state refresh updates

Run: pytest components/l4d2-web-app/tests/test_status_and_server_logs.py -q Expected: PASS.

  • Step 5: Commit status/log features
git add components/l4d2-web-app/src/l4d2web/{routes/log_routes.py,services/status.py,services/job_worker.py} components/l4d2-web-app/tests/test_status_and_server_logs.py
git commit -m "feat(l4d2-web): add live server logs and desired-vs-actual status model"

Task 11: Apply security and reliability hardening

Files:

  • Modify: components/l4d2-web-app/src/l4d2web/app.py

  • Modify: components/l4d2-web-app/src/l4d2web/db.py

  • Modify: components/l4d2-web-app/src/l4d2web/routes/auth_routes.py

  • Create: components/l4d2-web-app/tests/test_security.py

  • Step 1: Write failing hardening tests

def test_csrf_required(client, seed_user):
    r = client.post("/servers", data={"name": "x"})
    assert r.status_code == 400


def test_login_rate_limit(client):
    for _ in range(20):
        client.post("/login", data={"username": "x", "password": "y"})
    r = client.post("/login", data={"username": "x", "password": "y"})
    assert r.status_code == 429
  • Step 2: Run tests and verify failure

Run: pytest components/l4d2-web-app/tests/test_security.py -q Expected: FAIL.

  • Step 3: Implement hardening measures
app.config.update(
    SESSION_COOKIE_HTTPONLY=True,
    SESSION_COOKIE_SAMESITE="Lax",
)
engine = create_engine(db_url, connect_args={"check_same_thread": False})
with engine.connect() as conn:
    conn.exec_driver_sql("PRAGMA journal_mode=WAL;")
    conn.exec_driver_sql("PRAGMA busy_timeout=5000;")
  • Step 4: Run tests and verify pass

Run: pytest components/l4d2-web-app/tests/test_security.py -q Expected: PASS.

  • Step 5: Commit hardening
git add components/l4d2-web-app/src/l4d2web/{app.py,db.py} components/l4d2-web-app/src/l4d2web/routes/auth_routes.py components/l4d2-web-app/tests/test_security.py
git commit -m "feat(l4d2-web): add csrf, rate limiting, and sqlite reliability settings"

Task 12: Build UI and finalize docs

Files:

  • Create: components/l4d2-web-app/src/l4d2web/templates/base.html

  • Create: components/l4d2-web-app/src/l4d2web/templates/dashboard.html

  • Create: components/l4d2-web-app/src/l4d2web/templates/blueprints.html

  • Create: components/l4d2-web-app/src/l4d2web/templates/server_detail.html

  • Create: components/l4d2-web-app/src/l4d2web/templates/admin_overlays.html

  • Create: components/l4d2-web-app/src/l4d2web/static/vendor/htmx.min.js

  • Create: components/l4d2-web-app/src/l4d2web/static/css/tokens.css

  • Create: components/l4d2-web-app/src/l4d2web/static/css/layout.css

  • Create: components/l4d2-web-app/src/l4d2web/static/css/components.css

  • Create: components/l4d2-web-app/src/l4d2web/static/css/logs.css

  • Create: components/l4d2-web-app/src/l4d2web/static/js/sse.js

  • Create: components/l4d2-web-app/src/l4d2web/static/js/csrf.js

  • Create: components/l4d2-web-app/README.md

  • Test: components/l4d2-web-app/tests/test_pages.py

  • Step 1: Write failing page tests

def test_dashboard_renders_server_and_status(auth_client_with_server):
    r = auth_client_with_server.get("/dashboard")
    text = r.get_data(as_text=True)
    assert r.status_code == 200
    assert "alpha" in text


def test_blueprint_page_private_visibility(user_client, other_users_blueprint):
    r = user_client.get(f"/blueprints/{other_users_blueprint.id}")
    assert r.status_code == 403
  • Step 2: Run tests and verify failure

Run: pytest components/l4d2-web-app/tests/test_pages.py -q Expected: FAIL.

  • Step 3: Implement templates and style tokens
:root {
  --color-link: #0F766E;
  --color-bg: #F6FBFA;
  --color-text: #12302B;
  --color-card: #FFFFFF;
  --space-2: 0.5rem;
  --space-4: 1rem;
  --radius: 8px;
}

a {
  color: var(--color-link);
}
  • Step 4: Run tests and full suite

Run: pytest components/l4d2-web-app/tests -q Expected: PASS.

  • Step 5: Commit UI and docs
git add components/l4d2-web-app
git commit -m "docs(l4d2-web): finalize blueprint-driven ui and deployment contracts"

Self-Review

  • Spec coverage complete for locked blueprint semantics, auth model, scheduler rules, and logging behavior.
  • No placeholders (TODO, TBD, vague directives).
  • Type/name consistency (user_id, server_id, blueprint_id, overlay_id, job_id, password_digest, admin).
  • Every task includes concrete tests and exact commands.