cgroup-v2 AllowedCPUs= drop-ins for system/user/build/game slices. Defaults: core 0 for everything-not-game, cores 1..N-1 for game, computed from nproc. LEFT4ME_SYSTEM_CPUS / LEFT4ME_GAME_CPUS overrides; single-core hosts skip with a warning. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
7.7 KiB
l4d2 cpu isolation — design
Date: 2026-05-09 Status: design
Summary
Constrain every cgroup that isn't a live game server to core 0; give game servers cores 1..N-1 exclusively. Implementation is systemd cgroup-v2 AllowedCPUs= drop-ins, computed at deploy time from nproc, overridable via env vars. Lands on top of the perf baseline shipped in 851e662..e5126c8.
Goals
- A logged-in admin doing CPU-heavy work, the script-build sandbox, and the Flask web app cannot steal cycles from a live match.
- Layout scales automatically across host sizes (4-core, 8-core, 16-core) without per-host edits.
- Operator can override the default
0/1..N-1split for NUMA boxes or hyperthread quirks. - Single-core hosts degrade gracefully: skip CPU isolation, keep the rest of the perf baseline.
Non-goals
- Kernel
isolcpus=/nohz_full=/rcu_nocbs=boot parameters. True core isolation (eviction of softirqs, RCU, timer ticks) requires GRUB edits + reboot + per-host tuning. cgroup cpuset is sufficient for L4D2 tickrates; document as a future opt-in if measurement justifies it. - NIC IRQ pinning. Hardware-specific; already documented as an escape hatch in
deploy/README.md. - Per-instance pinning within the game-core set. The slice-level cpuset is the floor; the existing per-instance
CPUAffinity=drop-in escape hatch (already indeploy/README.md) composes on top — the kernel enforces "per-instance value must be a subset of slice's allowed set." - A separate
l4d2-web.slice. The web app is light; living insystem.sliceon core 0 is fine. - Web-app or host-library code changes. Pure deploy-side artifact work.
Background
The perf baseline (commit range 851e662..e5126c8) introduced two slices (l4d2-game.slice weight 1000, l4d2-build.slice weight 10), per-instance unit directives (Nice, OOM, memory caps), and host sysctls. None of those constrain which CPUs cgroups run on. Under the kernel CFS, every task can move to any core; the build sandbox, ssh sessions, the web app, and game servers all compete for the same cores.
Design
Topology
core 0 cores 1..N-1
───────── ────────────
system.slice AllowedCPUs=0
user.slice AllowedCPUs=0
l4d2-build.slice AllowedCPUs=0
l4d2-game.slice AllowedCPUs=1-(N-1)
Everything that isn't a live game server (Flask web app, ssh sessions, journald, script-sandbox builds, cron, systemd housekeeping) is funneled to core 0. Game servers get cores 1..N-1 exclusively.
Why slice-level AllowedCPUs=, not per-instance CPUAffinity=
- Hierarchy does the work for free. A cpuset on
l4d2-game.slicepropagates to everyleft4me-server@*.serviceautomatically. No per-instance drop-ins to manage; no logic in the web app to pick cores. - Hot-applied. cgroup-v2 cpuset changes apply to running cgroups; existing servers move next time the kernel schedules them. No need to restart instances after a deploy.
- Composable. A future operator who wants per-instance pinning within the game cores adds
CPUAffinity=Nvia/etc/systemd/system/left4me-server@<name>.service.d/affinity.conf(already documented). The slice constraint and per-instance pin compose; the kernel enforces subset-of.
Why drop-ins, not edits to the existing .slice files
The two slice files we ship today (l4d2-game.slice, l4d2-build.slice) are static text and host-portable. AllowedCPUs=1-7 is true on an 8-core host and wrong on a 4-core host. Drop-ins under <unit>.d/*.conf are the standard systemd pattern for host-specific overrides. We already use 99- prefixing for the sysctl drop-in so it lex-orders last; reuse that.
Operator override
Two env vars consumed by the deploy script:
LEFT4ME_SYSTEM_CPUS— defaults to0. Goes intosystem.slice,user.slice,l4d2-build.slicedrop-ins.LEFT4ME_GAME_CPUS— defaults to1-$((NPROC-1)). Goes intol4d2-game.slicedrop-in.
Operators with NUMA boxes, hyperthread quirks, or "I want core 0 and core 1 for system" set the vars explicitly. Defaults handle the typical case.
Single-core fallback
If nproc < 2, skip CPU isolation entirely (write no drop-ins). Print a warning to stderr explaining the deploy is leaving cpuset unset. The rest of the perf baseline still applies (weights, sysctls, OOM scores).
If LEFT4ME_GAME_CPUS or LEFT4ME_SYSTEM_CPUS is set explicitly on a single-core host, honor the operator's intent — they presumably know what they're doing — but still write the drop-ins.
Drop-in layout
Four files written to /etc/systemd/system/, each named 99-left4me-cpuset.conf:
/etc/systemd/system/system.slice.d/99-left4me-cpuset.conf
/etc/systemd/system/user.slice.d/99-left4me-cpuset.conf
/etc/systemd/system/l4d2-build.slice.d/99-left4me-cpuset.conf
/etc/systemd/system/l4d2-game.slice.d/99-left4me-cpuset.conf
Each file contains:
[Slice]
AllowedCPUs=<resolved value>
systemd compatibility
AllowedCPUs= is systemd 244+. Debian Trixie ships systemd 256+. Cgroup-v2 cpuset controller is enabled by default on Trixie; systemd auto-enables the controller when AllowedCPUs= is set on a unit. No additional machinery.
Files changed / added
deploy/deploy-test-server.sh (modified — compute layout, write four drop-ins)
deploy/README.md (modified — new "CPU isolation" subsection inside Performance Tuning)
deploy/tests/test_deploy_artifacts.py (modified — new tests)
Tests
deploy/tests/test_deploy_artifacts.py additions, following the existing
assert "X" in script pattern:
- For
deploy-test-server.sh, assert:- All four drop-in paths (
/etc/systemd/system/{system,user,l4d2-build,l4d2-game}.slice.d/99-left4me-cpuset.conf) appear. - The script reads
nproc(substringnprocplus a default-binding form forLEFT4ME_GAME_CPUS). - The script honors
LEFT4ME_SYSTEM_CPUSandLEFT4ME_GAME_CPUSenv-var overrides (substrings present, default-binding form like${LEFT4ME_SYSTEM_CPUS:-...}). - The script has a single-core fallback (substring guarding
nproc -lt 2or equivalent, with a warning to stderr). - Each drop-in is written via the existing
install -m 0644 -o root -g rootheredoc pattern.
- All four drop-in paths (
No runtime tests in this spec — verifying that systemd actually enforces AllowedCPUs= is operator-side via cat /sys/fs/cgroup/<slice>/cpuset.cpus.effective after deploy.
Rollout
Single deploy. cgroup-v2 cpuset changes apply to running cgroups, so already-running servers move next time the kernel reschedules them — no instance restarts required. The daemon-reload already in the deploy script picks up the new drop-ins.
If something goes wrong (cpuset too narrow, a slice can't run any process), systemctl status <slice> will show the error and the operator can either fix the env vars and redeploy or rm /etc/systemd/system/<slice>.slice.d/99-left4me-cpuset.conf followed by systemctl daemon-reload to revert.
Open questions
None blocking. Possible v2 candidates if measurement justifies them:
- Pair this with kernel
isolcpus=boot params for true core isolation. - Auto-pin NIC IRQs to core 0 (would compose with this isolation).
- Per-instance
CPUAffinity=driven by a deploy-env knob, partitioning the game-core set across instances deterministically.
References
- systemd.resource-control(5) —
AllowedCPUs=semantics. - Linux Documentation/admin-guide/cgroup-v2.rst — cpuset controller behavior on
cpuset.cpus/cpuset.cpus.effective. - Existing perf-baseline spec:
docs/superpowers/specs/2026-05-09-l4d2-server-host-perf-baseline-design.md— sibling work that introduced the slices this spec extends.