Bash script, Arguments and Config are all structured text — render them
in a monospace font with tab-size: 4 and resize: vertical via a base
'textarea' rule in components.css. Add rows="8" + spellcheck="false"
to the blueprint Arguments/Config textareas (both edit and create
forms) so they're a sensible size and consistent with each other.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Tickrate and other seeded examples whose overlay directory exists but
hasn't been built yet rendered a visually blank Files panel — entries
was [] (not None), so the template fell through to an empty <ul>. Use
'not file_tree_root_entries' so both None (dir missing) and []
(dir empty) trigger the 'No files yet' message.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The vendored static/vendor/htmx.min.js turned out to be a 33-byte
placeholder, so the hx-get/hx-target/hx-trigger attributes on the
overlay file tree's folder buttons were inert: clicks rotated the
chevron (own JS) but never fetched. Switch the lazy-load to a
~30-line plain-JS handler in static/js/file-tree.js that fetches
button.dataset.filesUrl on first expand and dedupes via dataset.loaded.
Update the spec/plan to match. Route + partial contracts unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a server-rendered collapsible file tree section to the overlay
detail page so users can verify what their script/workshop overlays
produced and pull individual artifacts (VPKs, configs) without SSH.
HTMX-driven lazy folder expansion with click-to-download via send_file;
symlinks land anywhere under LEFT4ME_ROOT (so workshop addons stream
from the shared cache) but escapes are refused. Same access rule as the
rest of the page (admin or owner). 39 new tests; full web suite green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Host-side identifier (systemd unit name and /var/lib/left4me dirs) is now
str(server.id), centralized in services/server_identity.server_unit_name.
Server.name becomes a free-form display label, required and unique per
user (was [a-z0-9_-]{1,64} and globally unique).
Migration 0006 swaps the old global UNIQUE(name) for UNIQUE(user_id, name).
Web routes already keyed on id; templates only used name for display.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Reset stops the systemd service, unmounts the overlay, and rm -rf's both
runtime/<name> and instances/<name>, but keeps the Server row, blueprint,
and (shared) systemd template. Next Start re-initializes from the current
blueprint, so users can clean up logs/caches/accumulated game state without
losing the server.
Implementation factors a shared _purge_instance helper out of
delete_instance; reset_instance reuses it without the existence guard. New
"reset" lifecycle op flows through the same route + worker + facade plumbing
as the other server ops.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Saving a script overlay or adding/removing workshop items now redirects to the
enqueued build job's detail page so logs are immediately visible. Added a new
/overlays/<id>/jobs page (linked as "all builds →" from the overlay detail
page) for browsing the full build history. Renamed the script "Save" button to
"Save and build" to make the side effect explicit.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The route /admin/global-overlays/refresh was removed with the script-overlays
rewrite (migration 0005 dropped the global_overlay_* tables; the systemd
refresh units were deleted from deploy/). The admin-page form was left
behind and would 404 on submit. Drop the section and lock it out with an
assertion in the existing admin-pages test.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the script type to the create-overlay modal (with an admin-only
system-wide checkbox) and a script-section to the detail page: textarea
for the bash body, Save / Rebuild / Wipe buttons, last_build_status
badge, latest-build-job link, and a Wipe confirm modal. Removes the
GlobalOverlaySource block.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The workshop + managed-global overlay surface fully covers the
admin-SFTP flow that 'external' was a placeholder for. Drop the type
from the model defaults, builder registry, routes, template, and
tests, and add migration 0004 that deletes any leftover external
rows along with their blueprint and job references.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds two managed system overlays (l4d2center-maps, cedapug-maps) that
fetch curated map archives from upstream sources and reconcile addons
symlinks for non-Steam maps. A daily systemd timer enqueues a coalesced
refresh_global_overlays worker job; downloads, extraction, and rebuilds
run in the existing job worker and surface in the job log UI.
Schema: GlobalOverlaySource / GlobalOverlayItem / GlobalOverlayItemFile
plus nullable Job.user_id so system jobs render as "system" in the UI.
The new builder reconciles symlinks against the per-source vpk cache
and leaves foreign symlinks untouched. Initialize-time guard refuses
to mount a partial overlay if any expected vpk is missing from cache.
Refresh service uses shutil.move to handle EXDEV when /tmp and the
cache live on different filesystems.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds workshop_routes blueprint with add-items / remove-item / manual-
build endpoints plus admin /admin/workshop/refresh. Add-items handles
single ID, single URL, multi-line batch, or a collection ID; auto-
enqueues a coalesced build_overlay job per call. Reject non-L4D2 items
with 400, duplicate associations with friendly toast, intruders with
403.
Generalizes overlay_routes: type+name only on create (no path field);
external is admin-only and system-wide, workshop is per-user and
auto-pathed. Update is name-only. Delete recursively removes the
on-disk dir only for managed paths (path == str(id)); legacy externals
are left in place. The pre-existing in-use guard is preserved.
Page routes filter the overlay listing by user permissions and load
workshop items + the latest related job for the detail view.
Templates: unified Create modal with type radio (no path field).
Type-aware overlay detail: workshop overlays show a multi-line input
+ items/collection radio + item table partial with thumbnails, manual
Rebuild button, and a small status indicator pulled from the latest
related job. Admin page gets a "Refresh all workshop items" button.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Per-row "Create server" link on /blueprints navigates to
/servers?blueprint_id=<id>; that page validates the param against
the user's owned blueprints, pre-selects the option, and auto-opens
the create modal.
- /servers empty-blueprint state now shows an actionable
"Create a blueprint first ->" link (styled like the primary button)
pointing at /blueprints, replacing the silent disabled "+ Create"
button + muted hint.
- Drop the "Reassign blueprint" form on the server detail page
along with the unused POST /servers/<id> form route. The JSON
PATCH /servers/<id> endpoint is retained.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Native <dialog> modal infra (CSS + ~30 LOC JS, no framework) used for
create forms and delete confirmations.
- Index pages become listing-only: + Create button opens a modal; the
broken blueprint Actions column and inline overlay edit cells are gone.
- Server detail gains a blueprint reassignment form; existing Delete
button now opens a confirmation modal before tearing down the runtime.
- Blueprint detail gains a Delete button + confirmation modal (was
unreachable from the UI before).
- New overlay detail page at /overlays/<id> with edit form, "Used by"
blueprints list, and delete (admin only).
- Server create: port field is now optional; backend auto-assigns the
next free port from LEFT4ME_PORT_RANGE_START/_END (default
27015-27115). 409 on range exhaustion.
- New routes: POST /blueprints/<id>/delete (form sentinel matching
overlays pattern), POST /servers/<id> (form-friendly blueprint
reassign), GET /overlays/<id>.
- Server delete operation now redirects to /servers; overlay update
redirects to /overlays/<id>.
Server rename remains unsupported pending an id-vs-name design pass for
l4d2host (the runtime directory is name-keyed; renaming would orphan
files).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>