left4me/README.md

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# left4me
`left4me` is a local L4D2 server management platform with two planned components:
1. `l4d2host` + `l4d2ctl` (host library + CLI)
2. `l4d2-web-app` (Flask web app for users, blueprints, servers, jobs, and logs)
## Status
This repository is currently in planning phase.
Implementation plans are the source of truth:
- `docs/superpowers/plans/2026-04-22-l4d2-host-lib-v1.md`
- `docs/superpowers/plans/2026-04-23-l4d2-web-app-v1.md`
## Locked v1 Decisions
- Naming is strictly `l4d2` (not `l4d`).
- Host library and web app are separate components.
- Host CLI commands are fixed to:
- `install`
- `initialize <name> -f <spec.yaml>`
- `start <name>`
- `stop <name>`
- `delete <name>`
- Runtime paths are hard-coded under `/opt/l4d2`.
- Overlay handling is directory-based and externally populated.
- No lock manager, no rollback, no preflight checks in host library.
- CLI propagates subprocess failures via stderr and return code.
- `delete` on missing instance is no-op success.
- Blueprint model (web app):
- user-private in v1
- servers are live-linked to blueprint
- no per-server overrides
- delete blueprint blocked when linked servers exist
- blueprint changes apply on next action
- server can reassign blueprint anytime
## Planned Repository Layout
- `components/l4d2-host-lib/`
- `components/l4d2-web-app/`
- `docs/superpowers/plans/`
## Tech Stack (planned)
- Python 3.12+
- Typer, PyYAML, pytest
- Flask, SQLAlchemy, Alembic
- HTMX (vendored locally), custom CSS, SSE
- systemd user units, fuse-overlayfs, steamcmd
## Recommended Implementation Order
1. Implement `components/l4d2-host-lib` plan first.
2. Implement `components/l4d2-web-app` plan second.
3. Keep tests green task-by-task (TDD flow from plans).
4. Keep commits small and aligned with plan tasks.
## Contributing Notes
- Follow plan task order unless explicitly re-planned.
- Keep contracts above unchanged unless the user asks to change them.
- Update plan docs when scope or behavior changes.