Rewrite "What this bundle does" to reflect the post-migration model:
- Target-side symlinks table for the 6 static artifacts (sudoers, sysctl,
2 hardening drop-ins, 4 libexec helpers, sbin wrapper)
- Reactor-emitted units section (per-host shape: web/server@ units, slices,
cpuset drop-ins)
- bw files{} for the templated env files
- Action chains section covering the full deploy lifecycle
- Reference to the design doc for rationale
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
162 lines
7.8 KiB
Markdown
162 lines
7.8 KiB
Markdown
# left4me
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L4D2 game-server management platform: a Flask web UI on gunicorn that
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provisions per-instance srcds servers via templated systemd units, with
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kernel-overlayfs layering for shared installations + per-overlay maps,
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and uid-based DSCP/priority marking on the egress path so CAKE on the
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external interface prioritizes srcds UDP over bulk traffic.
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## Metadata
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```python
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'metadata': {
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'left4me': {
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'domain': 'whatever.tld', # required — the only per-node knob
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# Everything below is optional and has a sensible default in the
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# bundle. Override per-node only if the default is wrong:
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# 'git_url': 'git@git.sublimity.de:cronekorkn/left4me',
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# 'git_branch': 'master',
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# 'gunicorn_workers': 1,
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# 'gunicorn_threads': 32,
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# 'job_worker_threads': 4,
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# 'port_range_start': 27015,
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# 'port_range_end': 27115,
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# secret_key is auto-derived per node
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# (repo.vault.random_bytes_as_base64_for f'{node.name} left4me secret_key').
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},
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},
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```
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The bundle's `derived_from_domain` reactor reads `left4me/domain` and
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emits the corresponding `nginx/vhosts`, `letsencrypt/domains`,
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`monitoring/services/left4me-web` (HTTPS health check), and the game-
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port `nftables/input` accept rules. Backup paths
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(`/var/lib/left4me`, `/etc/left4me`) are set-merged into `backup/paths`
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from defaults. None of these need to be declared per-node.
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## What this bundle does
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The bundle delivers to `ovh.left4me` a mix of:
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### Target-side symlinks into the left4me checkout
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After `git_deploy:/opt/left4me/src` (root-owned — left4me cannot rewrite
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its own deployment artifacts at runtime), ckn-bw creates symlinks from
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canonical on-host paths into the checkout:
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| On-host path | Source in checkout |
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|---|---|
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| `/etc/sudoers.d/left4me` | `deploy/files/etc/sudoers.d/left4me` |
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| `/etc/sysctl.d/99-left4me.conf` | `deploy/files/etc/sysctl.d/99-left4me.conf` |
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| `/etc/systemd/system/left4me-web.service.d/10-hardening.conf` | `deploy/files/etc/systemd/system/left4me-web.service.d/10-hardening.conf` |
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| `/etc/systemd/system/left4me-server@.service.d/10-hardening.conf` | `deploy/files/etc/systemd/system/left4me-server@.service.d/10-hardening.conf` |
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| `/usr/local/libexec/left4me/{left4me-overlay,left4me-systemctl,left4me-journalctl,left4me-script-sandbox}` | `deploy/scripts/libexec/*` |
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| `/usr/local/sbin/left4me` | `deploy/scripts/sbin/left4me` |
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The hardening drop-ins and sudoers are the application's own security
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knowledge — they live in the left4me repo and are version-controlled there.
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The privileged helpers are also application code. The symlink pattern
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lets bw manage placement without duplicating content.
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Design rationale:
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`left4me/docs/superpowers/specs/2026-05-15-deployment-responsibility-design.md`.
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### Reactor-emitted units (per-host shape)
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Via `systemd/units` metadata in `metadata.py` (consumed by `bundles/systemd/`):
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- `left4me-web.service` — gunicorn on `127.0.0.1:8000`; worker/thread
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counts from `web.env.mako`. TLS terminates upstream.
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- `left4me-server@.service` — per-instance srcds template; `SocketBindAllow=`
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ranges from metadata.
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- `l4d2-game.slice` / `l4d2-build.slice` — cgroup slices with per-host
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`AllowedCPUs=` from `left4me/system_cpus`.
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- `system.slice.d/99-left4me-cpuset.conf` + `user.slice.d/99-left4me-cpuset.conf`
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— host CPU-set drop-ins, same source.
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### bw `files{}` — templated env files
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- `host.env.mako` → `/etc/left4me/host.env`
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- `web.env.mako` → `/etc/left4me/web.env`
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- `sandbox-resolv.conf` → `/etc/left4me/sandbox-resolv.conf`
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### Action chains — deploy lifecycle
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- `git_deploy` → `pip_install` (non-editable; setuptools writes egg-info to
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a left4me-writable tempdir) → `alembic_upgrade` → `seed_overlays` + web restart.
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- Idempotent gates: `chmod-sudoers` (0440 root:root), `chmod-scripts` (0755 root:root).
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- Post-git-deploy reloads: `systemctl daemon-reload`, `sysctl --system`.
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- Post-apply self-test: `verify-hardening-dropins` (asserts the drop-ins are
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loaded by the live units before declaring apply done).
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### System user
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`left4me` (uid/gid 980, home `/var/lib/left4me`, mode 0755) — the same uid
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hosts the web app, gameservers, and the script-overlay sandbox unit (which
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drops privileges via systemd-run with a fully hardened transient service).
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Runtime mutable state lives under `/var/lib/left4me/`; `/opt/left4me/`
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stays as a root-owned deploy-artifact root.
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### nftables / nginx / monitoring
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- Contributes uid-based DSCP/priority marks for srcds UDP egress to
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`nftables/output` (via `defaults`).
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- `derived_from_domain` reactor emits the corresponding `nginx/vhosts`,
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`letsencrypt/domains`, and `monitoring/services/left4me-web` (HTTPS
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health check).
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## Gotchas
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- **Requires `bundles/nftables` and `bundles/systemd` on the node.** The
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bundle asserts membership at `bw test` time. On Debian-13 these ride
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in via the `debian-13` group, so attaching the bundle to a Debian-13
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node is enough.
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- **`left4me-web.service` does not have `NoNewPrivileges=true`.** This is
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intentional — workers `sudo` the privileged helpers; `NoNewPrivileges`
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would block setuid escalation. Per-instance `server@.service` units
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*do* have it.
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- **CAKE shaping is configured separately**, via
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`network/<iface>/cake` on the node (consumed by `bundles/network/`),
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not by this bundle.
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- **First-run admin user is manual.** After `bw apply`, ssh to the host and
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bootstrap the admin via the `left4me` wrapper (it sources the env files,
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drops to the `left4me` user, and runs the flask CLI):
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`sudo left4me create-user <username> --admin` (prompts for password via
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the flask CLI, or set `LEFT4ME_ADMIN_PASSWORD` first). The bundle
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deliberately doesn't seed an admin to keep credentials out of the
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metadata pipeline. The same `left4me` wrapper accepts any other flask
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subcommand: `sudo left4me seed-script-overlays <dir>`,
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`sudo left4me routes`, `sudo left4me shell`, etc.
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- **CPU isolation is managed by this bundle**, driven by one required
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per-node knob: `left4me/system_cpus` — a set of int CPU ids that
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pins `system.slice` / `user.slice` / `l4d2-build.slice`. The
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complement (`set(range(vm/threads)) - system_cpus`) pins
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`l4d2-game.slice`. On HT hosts, list both SMT siblings of every
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physical core you want to reserve for system, otherwise games end
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up sharing L1/L2 with system. Find pairings via
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`/sys/devices/system/cpu/cpu<n>/topology/thread_siblings_list`. On
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the prod node (`ovh.left4me`, 4 physical / 8 threads, pairings
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(0,4) (1,5) (2,6) (3,7)) the node sets `'system_cpus': {0, 4}` to
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reserve physical core 0 entirely. `l4d2-game.slice` and
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`l4d2-build.slice` carry `AllowedCPUs=` inline on their unit
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definitions; `system.slice` and `user.slice` get drop-ins registered
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under `systemd/units` with the `'<parent>.d/<basename>.conf'` key
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convention (same shape nginx and autologin use), landing at
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`/usr/local/lib/systemd/system/<slice>.d/99-left4me-cpuset.conf`.
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The reactor raises if `system_cpus` includes CPUs outside
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`[0, vm/threads)` or leaves no cores for games.
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- **Kernel feature requirement:** kernel-overlayfs (`CONFIG_OVERLAY_FS`).
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Standard on debian-13.
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- **Game ports** open by the web app on demand in the range 27015-27115
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(UDP+TCP). Add corresponding accept rules to `nftables/input` per
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node if the host's policy is default-drop on input.
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- **Pinned UIDs/GIDs (980/981).** Chosen for deterministic ownership
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across rebuilds and backup restores. If you add another bundle that
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pins UIDs in this repo, make sure it doesn't collide.
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## Slice support requires `bundles/systemd` ≥ commit cc1c6a5
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This bundle's `l4d2-game.slice` and `l4d2-build.slice` units rely on
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`bundles/systemd/items.py` accepting the `.slice` extension. Older
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revisions raised `Exception(f'unknown type slice')` at apply time.
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The repo-wide `bw test` will catch this if it regresses.
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