bundlewrap/bundles/left4me/README.md
CroneKorkN 6fae2fd324
refactor(left4me): non-editable install + relocate runtime state to /var/lib/left4me
Two related changes landed together:

1. /opt/left4me/ becomes a root-owned deploy-artifact root. Only
   /opt/left4me/src lives there. Source tree is no longer mutated
   by pip at runtime; left4me only needs read access.
2. Runtime mutable state moved to /var/lib/left4me/: the venv (was
   /opt/left4me/.venv) and steamcmd (was /opt/left4me/steam).

The non-editable install copies the (root-owned) source to a
left4me-owned tempdir before `pip install --force-reinstall`.
setuptools.build_meta writes <pkg>.egg-info/ into the source dir
during get_requires_for_build_wheel, so a direct `pip install
/opt/left4me/src/l4d2*` fails on a root-owned source. The
temp-copy is what `python -m build` ought to do but doesn't (its
build isolation only sandboxes deps).

Prereq for the deployment-responsibility reshape: target-side
symlinks from /etc/... into /opt/left4me/src/deploy/files/... are
now safe by construction (left4me cannot rewrite its own hardening
profile).

Design + verification record: left4me/docs/superpowers/specs/
2026-05-15-runtime-state-relocation-design.md

Verified on ovh.left4me: bw apply idempotent on second pass (0
fixed, 0 failed); pip show reports site-packages location, no
Editable project location; web + gameserver units run clean;
alembic current returns head.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:56:08 +02:00

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6.4 KiB
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# left4me
L4D2 game-server management platform: a Flask web UI on gunicorn that
provisions per-instance srcds servers via templated systemd units, with
kernel-overlayfs layering for shared installations + per-overlay maps,
and uid-based DSCP/priority marking on the egress path so CAKE on the
external interface prioritizes srcds UDP over bulk traffic.
## Metadata
```python
'metadata': {
'left4me': {
'domain': 'whatever.tld', # required — the only per-node knob
# Everything below is optional and has a sensible default in the
# bundle. Override per-node only if the default is wrong:
# 'git_url': 'git@git.sublimity.de:cronekorkn/left4me',
# 'git_branch': 'master',
# 'gunicorn_workers': 1,
# 'gunicorn_threads': 32,
# 'job_worker_threads': 4,
# 'port_range_start': 27015,
# 'port_range_end': 27115,
# secret_key is auto-derived per node
# (repo.vault.random_bytes_as_base64_for f'{node.name} left4me secret_key').
},
},
```
The bundle's `derived_from_domain` reactor reads `left4me/domain` and
emits the corresponding `nginx/vhosts`, `letsencrypt/domains`,
`monitoring/services/left4me-web` (HTTPS health check), and the game-
port `nftables/input` accept rules. Backup paths
(`/var/lib/left4me`, `/etc/left4me`) are set-merged into `backup/paths`
from defaults. None of these need to be declared per-node.
## What this bundle does
- Creates system user `left4me` (uid/gid 980, home `/var/lib/left4me`,
mode 0755) — same uid hosts the web app, gameservers, and the
script-overlay sandbox unit (which drops privileges via systemd-run
with a fully hardened transient service).
- Drops privileged helpers under `/usr/local/libexec/left4me/`
(`left4me-systemctl`, `left4me-journalctl`, `left4me-overlay`,
`left4me-script-sandbox`) plus a tight sudoers file (validated with
`visudo -cf` before install).
- `git_deploy`s the left4me repo to `/opt/left4me/src` (root-owned —
the source tree is read-only at runtime so left4me cannot rewrite
its own future hardening drop-ins / unit files under
`/opt/left4me/src/deploy/`). Builds a venv at `/var/lib/left4me/.venv`
and installs `l4d2host` + `l4d2web` non-editably (`pip install` copies
source to a left4me-writable tempdir first, since setuptools writes
egg-info into the source dir during the wheel build). Then runs
`alembic upgrade head` and `flask seed-script-overlays` and enables
`left4me-web.service`. Developer machines keep `pip install -e` via
direnv for fast iteration; only the production install model differs.
Runtime mutable state lives under `/var/lib/left4me/` (venv, steamcmd,
game installations, overlays); `/opt/left4me/` stays as a root-owned
deploy-artifact root.
- Emits four systemd units via `systemd/units` metadata (consumed by
`bundles/systemd/`):
- `left4me-web.service` — gunicorn on `127.0.0.1:8000` (TLS terminates upstream).
- `left4me-server@.service` — per-instance srcds template, started on
demand by the web app via the `left4me-systemctl` helper.
- `l4d2-game.slice` / `l4d2-build.slice` — cgroup slices for the
perf-baseline (CPU/IO weights, memory caps).
- Contributes uid-based DSCP/priority marks for srcds UDP egress to
`nftables/output` (via `defaults`).
## Gotchas
- **Requires `bundles/nftables` and `bundles/systemd` on the node.** The
bundle asserts membership at `bw test` time. On Debian-13 these ride
in via the `debian-13` group, so attaching the bundle to a Debian-13
node is enough.
- **`left4me-web.service` does not have `NoNewPrivileges=true`.** This is
intentional — workers `sudo` the privileged helpers; `NoNewPrivileges`
would block setuid escalation. Per-instance `server@.service` units
*do* have it.
- **CAKE shaping is configured separately**, via
`network/<iface>/cake` on the node (consumed by `bundles/network/`),
not by this bundle.
- **First-run admin user is manual.** After `bw apply`, ssh to the host and
bootstrap the admin via the `left4me` wrapper (it sources the env files,
drops to the `left4me` user, and runs the flask CLI):
`sudo left4me create-user <username> --admin` (prompts for password via
the flask CLI, or set `LEFT4ME_ADMIN_PASSWORD` first). The bundle
deliberately doesn't seed an admin to keep credentials out of the
metadata pipeline. The same `left4me` wrapper accepts any other flask
subcommand: `sudo left4me seed-script-overlays <dir>`,
`sudo left4me routes`, `sudo left4me shell`, etc.
- **CPU isolation is managed by this bundle**, driven by one required
per-node knob: `left4me/system_cpus` — a set of int CPU ids that
pins `system.slice` / `user.slice` / `l4d2-build.slice`. The
complement (`set(range(vm/threads)) - system_cpus`) pins
`l4d2-game.slice`. On HT hosts, list both SMT siblings of every
physical core you want to reserve for system, otherwise games end
up sharing L1/L2 with system. Find pairings via
`/sys/devices/system/cpu/cpu<n>/topology/thread_siblings_list`. On
the prod node (`ovh.left4me`, 4 physical / 8 threads, pairings
(0,4) (1,5) (2,6) (3,7)) the node sets `'system_cpus': {0, 4}` to
reserve physical core 0 entirely. `l4d2-game.slice` and
`l4d2-build.slice` carry `AllowedCPUs=` inline on their unit
definitions; `system.slice` and `user.slice` get drop-ins registered
under `systemd/units` with the `'<parent>.d/<basename>.conf'` key
convention (same shape nginx and autologin use), landing at
`/usr/local/lib/systemd/system/<slice>.d/99-left4me-cpuset.conf`.
The reactor raises if `system_cpus` includes CPUs outside
`[0, vm/threads)` or leaves no cores for games.
- **Kernel feature requirement:** kernel-overlayfs (`CONFIG_OVERLAY_FS`).
Standard on debian-13.
- **Game ports** open by the web app on demand in the range 27015-27115
(UDP+TCP). Add corresponding accept rules to `nftables/input` per
node if the host's policy is default-drop on input.
- **Pinned UIDs/GIDs (980/981).** Chosen for deterministic ownership
across rebuilds and backup restores. If you add another bundle that
pins UIDs in this repo, make sure it doesn't collide.
## Slice support requires `bundles/systemd` ≥ commit cc1c6a5
This bundle's `l4d2-game.slice` and `l4d2-build.slice` units rely on
`bundles/systemd/items.py` accepting the `.slice` extension. Older
revisions raised `Exception(f'unknown type slice')` at apply time.
The repo-wide `bw test` will catch this if it regresses.